@idilesom: it works with purely consensual or casual interactions too, any even slightest violence is purely optional. Here i am showing the pillories, as they allow for easy demonstration of different types of interactions involving some kind of furniture.
A test video to showcase the "Furniture Interaction Framework" (WIP). Still contains a lot of visual glitches and awkwardness. And the NPC voices needs to be sorted to better fit various situations. Consider it to be no more than a working proof of concept for now.
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